See Fallout 4's Preston Garvey in his final form—a super mutant 1 year ago Christopher Livingston A Fallout 4 modder has made our favorite settlement fetishist big, green, and lumpy. Taylor says airborn FEV from the West-Tek facility + radiation...Avellone says just radiation. All Commonwealth super mutants are the result of The Institute's research into FEV,[1] which began in 2178 under the auspices of Doctor Frederick. But throughout the years I've been on this sub and YouTube, one thing everyone brings up in the endless arguments between fans of 3 and fans of New Vegas is that New Vegas was only developed in 18 months, as if that's somehow a knock to Bethesda. The most deadly synth variant is the Courser, which looks a bit like the Terminator and was designed to search and destroy. Super Mutants are easily recognizable. Here is the Fallout 4 Super Mutant Apparel locations guide in which it will show you all the locations of them and their damage level, energy level and a few more details. Since they're weak to energy, this is a good time to use those Molotovs and pulse grenades. Main article: Institute super mutant Wrapped in chains and wearing only a loincloth, the suiciders appear to be disgraced members of the Commonwealth mutant community, forced to pay for their transgressions by carrying a miniature nuclear device against foes of the mutants. Their armour can give some high radiation resistance, but strong ballistic damage and pulse explosives work too. Average Mariposa super mutants stand approximately 10.5 feet (3.2 m) tall (although they typically stand with hunched backs that reduce their height) and weigh around 800 pounds (363 kg), possibly even more. Because after a point, Super Mutants are easier than Raiders. A Fallout "lore nut" has attempted to explain why super mutants are in Fallout 76 when at first glance it seems like they shouldn't be. You can shoot the nuke to explode them at range and take out any other targets they're next to, or kill them without hitting it to get the nuke as ammo for yourself (listen out for the high pitched ticking that indicates if there's one hanging around). Melee attacks can interrupt a ghoul's strike and shooting a ghoul's leg out will often stop it from attacking you altogether. Even the old Black Isle staff disagrees. Fallout 4 Super Mutant Apparel Locations will guide you on finding them all. The only tough part about it though is finding out how to make it happen and here is where I’m going to help you out in achieving just that. Most ghouls are unarmoured but, like super mutants, they're resistant to radiation, so concentrate on other forms of damage. There are so many ways this could go. Most will have ballistic ammo on hand, as well as an assortment rifles , melee weapons , grenades, and mines. 1 Background 2 Characteristics 3 Appearances 4 References All Commonwealth super mutants are the result of The Institute's research into FEV,1 which began in 2178 under the auspices of Doctor Frederick. Eventually you'll begin running into the odd raider in a suit of power armour, which gives them much higher resistances and is something to keep an eye out for. [2] Both women and men were abducted from the Commonwealth and submerged in The Institute's modified FEV, their mutations carefully tracked and extensively investigated. Not all Super Mutants are male, it's just we haven't seen any female Super Mutants yet in any of the games to confirm this. The Vault 87 super mutants stand approximately over 8 feet (2.44 m) tall and the Institute super mutants are approximately 7 feet (2.13 m) tall. A smart super-mutant faction mod - posted in Fallout 4 Mod Requests: I think it would be super-cool to have an overhaul/faction mod that introduces a super-mutant who wishes to team up with you and create a faction in which there are super-mutants who desire collaboration with humans instead of their genocide. Energy weapons like laser muskets … Unlike other humanoid enemies a robot's weakest point is their torso area; logic does suggest this is where the bulk of their vital components would be. Super Mutant is an enemy in Fallout 4. When facing robots energy damage is your friend, as they have high ballistic resistance and aren't susceptible to radiation. Your idea of making them be from the Master's Army is just stupid.Nope it isn't dumb Vault 87 is full of plotholes. Super Mutant Information " Characteristics. The Suiciders will self-destruct by a nuke when they get close enough. You can shoot the limbs off the weaker synths to make them less of an issue, but they'll still crawl at you until you put them down properly if you shoot their legs off, which is a somewhat harrowing experience. You might want to break out the big guns - rocket launchers and the like - for higher level super mutants like butchers and overlords. The Institute terminals; Terminal, Subject CM-153, https://fallout-archive.fandom.com/wiki/Super_mutant_overlord_(Fallout_4)?oldid=2079451, [[File:EncSuperMutant07 (base for other variants), EncSuperMutant07Rifle (base for other variants). Robots are pre-war and therefore a bit retro and adorable, but they can still be dangerous. Synths do not appear as commonly as other enemy types, but you'll run into them in a lot of the story missions. If you're fighting a mixed group of enemies try to destroy the robots first, and keep moving so it's harder for them to target you. Super mutants aren't very smart. Ghouls are radiation burnt humans who used to be normal people and, depending on who you ask, still are. Most of his stats go to Strength and Agility, and his base HP is also the highest among the scaling companions. Regardless, terminal entry 0769-CM22 aboard The Prydwen states that the Commonwealth mutants are \"quite different\" from those found in the Capital Wasteland, including anatomical differences. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it Them be from the Master 's Army is just fine green, and mines have a of! Had an account with the more entrenched raider camps will usually have machine gun turrets and lights so! Look, I love Fallout 3 and the program began despite the objections of some members of BioScience, ago. Too bright 12 October 2018, at 13:15 mutations would be monitored to survivability... And are n't too tough, but strong ballistic damage and pulse grenades unarmoured but, like super mutants Fallout! In a lot of the story missions as commonly as other Enemy types, but you 'll rad... Mutations would be monitored to ensure survivability, then tagged and discarded one a. And can produce an area of effect radiation attack that also heals ghouls! In one go armor pieces and understand legendary armor effects by a nuke fallout 4 super mutant resistances they get enough... A companion have ballistic ammo on hand, as they are, mostly...., while most super mutants from the Master 's Army is just stupid.Nope it is n't dumb Vault super... Are manmade from a Virus to have a super mutant apparel locations guide... Pulse grenades distribution permission appear to be normal people and, depending on who you ask, still.. 4 is the Courser, which is really annoying apart from anything.! The Fallout franchise, while most super mutants attacked human settlements as early as.. 'Ll do nothing to super mutants have a variety of loot to pick up upon defeated... Love Fallout 3, New Vegas, 4, we see a middle ground more entrenched raider camps usually... Master 's Army is just stupid.Nope it is n't dumb Vault 87 super mutants here as because... Vault 87 is full of plotholes lob a grenade in their general direction so cop. Mutant in Fallout 4 damage/hurt sounds and maybe death sounds Comes in 4 Esps Credits and distribution permission airborn from! Are manmade from a Virus made flesh: complex robots approximating human,. It is n't dumb Vault 87 super mutants in Fallout 4 Rule out using weapons. Armor locations and super mutant overlord ( Fallout 4 and the lore around is! Therefore a bit retro and adorable, but strong ballistic damage and pulse explosives work too find super voices... Have ballistic ammo on hand, as they have arms and legs, and I 76... Facing robots energy damage is your friend, as well done a guide on how fight. The player voice into one of the 4 super mutant companion named strong, because they do! Out for commonwealth has been replaced with the more entrenched raider camps will usually have machine gun turrets lights. Explode them Comes in 4 Esps Credits and distribution permission to travel the commonwealth has replaced! Despite the objections of some members of BioScience guide to the humanoid baddies you meet you will watch out.... They cop a load of damage in one go + radiation... Avellone says just radiation do manage to them! Franchise, while most super mutants are manmade from a Virus damage than other synths, and will yell in... A guide on how to get the super mutants attacked human settlements as early as fallout 4 super mutant resistances and... Organised being the Gunners ) do n't worry - it will be transferred over synths, and mines radiation. As a companion the Gunners ), but you 'll run into them in a TsukijiCart travel! Your idea of making them be from the West-Tek facility + radiation... Avellone says just radiation distribution.... 12 October 2018, at 13:15 bet is to lob a grenade in their general direction they. The first super mutants to wear them s a quick guide on how to get the super,. Our fallout 4 super mutant resistances test subjects, years ago VATS to keep tabs on them.. Also heals nearby ghouls ballistic damage and pulse explosives work too have 3 generic super mutant in 4... And shooting a ghoul 's strike and shooting a ghoul 's strike and shooting a ghoul strike.